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Jump Physics [Design Specifics] (Masahiro Sakurai on Creating Games) View | |
Just A Gamer Reacts | Jump Physics [Design Specifics] (Just A Gamer) View | |
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code (Displaced Gamers) View | |
5 tips for better platformer controls (The Shaggy Dev) View | |
Improve your Platformer’s Jump (and Wall Jump) | Unity (Dawnosaur) View | |
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code (Displaced Gamers) View | |
Why Does Celeste Feel So Good to Play (Game Maker's Toolkit) View | |
What Makes A Perfect JUMP for a PLATFORMER GAME (FromNorth Projekt) View | |
Jump Physics [Design Specifics] [English Fandub] (Masahiro Sakurai English Dub) View | |
Gravity Is Not a Force (And The Acceleration Is Upwards!) (EdwardCurrent) View |